The Rescue Game
The April 13th edition of The Archdruid Report is a real gem:
http://thearchdruidreport.blogspot.com/2016/04/american-narratives-rescu...
The Recue Game is based on Transactional Analysis, which examines the roles that people play in social situations, rather than focus on the inner conflicts experienced by the patient. The pop psychology classic I'm OK, You're OK was based on transactional analysis.
Here's how we play the game as described by The Archdruid:
Here’s how it works. Each group of players is assigned one of three roles: Victim, Persecutor, or Rescuer. The first two roles are allowed one move each: the Victim’s move is to suffer, and the Persecutor’s move is to make the Victim suffer. The Rescuer is allowed two moves: to sympathize with the Victim and to punish the Persecutor. No other moves are allowed, and no player is allowed to make a move that belongs to a different role.
That may seem unduly limited. It’s not, because when a group of people is assigned a role, all their actions are redefined as the move or moves allotted to that role. In the Rescue Game, in other words, whatever a Victim does must be interpreted as a cry of pain. Whatever a Persecutor does is treated as something that’s intended to cause pain to a Victim, and whatever a Rescuer does, by definition, either expresses sympathy for a Victim or inflicts well-deserved punishment on a Persecutor. This is true even when the actions performed by the three people in question happen to be identical. In a well-played Rescue Game, quite a bit of ingenuity can go into assigning every action its proper meaning as a move.
What’s more, the roles are collective, not individual. Each Victim is equal to every other Victim, and is expected to feel and resent all the suffering ever inflicted on every other Victim in the same game. Each Persecutor is equal to every other Persecutor, and so is personally to blame for every suffering inflicted by every other Persecutor in the same game. Each Rescuer, in turn, is equal to every other Rescuer, and so may take personal credit for the actions of every other Rescuer in the same game. This allows the range of potential moves to expand to infinity without ever leaving the narrow confines of the game.
That's the long story short summary. Click the link for historical examples and additional nuances of The Rescue Game. Both political parties are engaged in the rescue game at a sophisticsted level. We have all encountered variations in our personal life, at work and at Dkos and DU. Check it out.
Comments
I remember TA, but not the 3-way version. Reminiscent.
On a theoretical level, we much each change our position in that game with each transaction.
Vivid dream this morning: I was in a strange city, standing at a crosswalk for the light, which changed, and a motorcycle rolled through the light to turn (left) and a person in front of me walked boldly out and kicked the motorcycle, which nearly went over. Motorcyclist recovered, kicker continued crossing the street, and I raised my arm and pointed at the perp, who was intercepted by someone on the other side of the street. A man approached me and said "thank you", handed me a quarter, and a broadsheet entitled The Tattler. I was mystified by the last act.
Hey! my dear friends or soon-to-be's, JtC could use the donations to keep this site functioning for those of us who can still see the life preserver or flotsam in the water.
Wow
That's a great dream.
"I’m a human being, first and foremost, and as such I’m for whoever and whatever benefits humanity as a whole.” —Malcolm X
I learned this as the drama triangle
Hadn't really applied it much to politics, thanks for the food for thought
prog - weirdo | dog - woof
Thanks for posting this
It does provide a lot of food for thought, and an interesting framework for thinking about our current situation(s). (Multiple concurrent games are always running, and an individual often plays different roles depending on each game's context.)
The only way to win is to not play. Unfortunately, the others in each game will try to force you to play your assigned role for that game. It's maddening.
“We may not be able to change the system, but we can make the system irrelevant in our lives and in the lives of those around us.”—John Beckett